D&D Player and Dungeon Master Advice From Ivan Van Norman
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I really feel like Old Bonegrinder being level 4 isn't appropriate. A single night hag is CR5, and there are 3 in a coven, which brings them each up to CR7. On Mother Night and the Morning Lord. Mother Night is largely unkown, but it's possible she is based on Shar. In the original Ravenloft setting he came about when some people from his church came into Ravenloft and spread his teachings. Though his name Hookup A Player Advice And Consent Drawings Of Dragons Lathander was forgotten eventually.
Since Bildrath is such a shady dude, I plan on having him attempt to sell the characters a bogus map of the land of Barovia for an outlandish price. I figure it will add to the "charm" of the Village. Just wanted to say thank you for this!
My group is two sessions in and has just arrived at Vallaki. They returned the bones but now there's the issue of how do they deal with the vampire spawn in the attic. I'm wondering how this is supposed to work. They can't just knock a hole in the roof and let in sunlight, because there is no true sunlight in Barovia. I had to adjust stats and send in town guards after they blew the corner out of the room.
Ended up being almost a 2 hour fight. You are welcome, I like writing these things. That area is wayyyy too deadly.
This is an odd one because you only have so many cards that matter, each of them trade on a one-for-one basis, and unless something horrible goes wrong, one person will probably end up getting decked in Game 1. The tower example hit home for me. When using the four item query pages, "rare" means items that aren't normally available, such as quest prizes, festival merchandise, etc. They were then on overwatch as the rest of the PCs cleared the courtyard. Not unlike Edgar Allan Poes classic heartbeat-under-the-floorboards paranoia.
I get that they want to make sure the players understand that the world is not always "balanced," but this area is an almost certain TPK.
TPKs can kill campaigns, depending on the players. I'll add Hookup A Player Advice And Consent Drawings Of Dragons info in. The heroes could lure the vampires out of the building, while one rogue creeps in and steals the bones.
They could try impersonating Strahd and ordering the vampire spawn to go on some bogus mission. Maybe the heroes could whip the townsfolk into a frenzy and have an angry mob descend on the place. In the chaos, they could steal the bones.
The heroes could also recruit the Knights of the Feather for an asault. They have a bunch of wereravens who could take on some of the vampire spawn. Thank you so much for doing this and the effort you are putting into it — I'm starting Curse of Strahd next week with my group and the information you are providing will make my job so much easier as the DM.
This will be a big help to me. I'm curious about the "gay stuff" you mention-- where is it? Good luck with the campaign! If you have time, check out Dice Camera Action. After watching it, I am pretty sure that I could run curse of strahd without the book. Gay stuff so far I'm up to chapter Escher page 70 is one of Strahd's consorts. Strahd is getting bored with him. On pageswe learn that Vladimir Horngaard and Sir Godfrey were together in life.
Now they are revenants. Thanks for writing this up! It's been great for prepping for weekly sessions at my LFGS! I'm having my players run through Vallaki this week, and your section on it gave me much needed insight and clarity. Vallaki is so full of cool stuff, you could get quite a few sessions out of it if you wanted to.
The this web page in crypt 20 does have a name - check the headline! Her name is Sasha Ivliskova. Sorry if this is a dumb question, but if I purchase the Ravenloft Walkthrough Map you point to, could I con you into providing your photoshop version with the room numbers added for a cost?
That sounds like something the here should do. I'll try emailing him and suggesting it and I'll see what he says. That's not a dumb idea at all - that map is extremely useful! This was a huge help getting my game going. It's super concise, and for me, it highlights a lot of things that I might have overlooked during my first read-through.
I just started running this campaign myself, two sessions in. My group just barely escaped Death House. I had them start lvl 1 on an open road headed to some other town, when they were surrounded by a dozen bandits. After a brief back and forth dialogue, I had the mists creep in, killing all the bandits but one - a poor sap named Nestor.
Broke, shoeless, on the wrong side of 50, and regretful of the life he ended up in, he ended up diving out of the mists and getting transported to Borovia with the party. He accompanied them through some of Death House, and they kind of got attached to him, which is what I wanted because ultimately, I want Strahd to kill him.
Per the module, Strahd should encounter the group a couple of times.
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What was your group's first encounter with Strahd? I figure the first should be "civil", in that there's no combat, if maybe a little coarse. I figure I should wait until the group crosses inadvertently, or otherwise Strahd, but a senseless killing to taunt the party and gauge their reaction, might also be a nice twist.
What do you think? This blog is awesome and I was crushed when it came down. Very happy to see it back up. For what it's worth, I would pay for this content on DMs Guild. Thanks, I'm glad it is useful. I am not running this adventure! I plan on adding a section in this guide detailing here ways for Strahd to interact with the heroes.
In the book it says he'll send packs of wolves after the heroes to sort of test them. Maybe in one of these battles, Strahd should snatch Nestor and bite him. It might be fun to have Nestor become a vampire spawn to further torment the heroes. You also might want to consider leaving the chance open that Nestor doesn't get killed. If the heroes like him a lot, maybe they are willing to go to great lengths to keep him alive. It might be very dramatic and lead to a situation where Nestor commits some kid of heroic sacrifice to save the heroes.
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She will take out all the branches and give you between 1 and 2 bronze per branch. Eventually the Paladin leaves the party to fight alongside the elves in a brutal civil war, and the party heads back to the capital. The first is a note that this book is full of threads, rather than a full true "path"; it's up to the DM to weave these threads into a story I had to learn how much of the narrative I'd have to improvise by reading your outlines, which are an example of doing this sort of weaving.
I haven't thought about putting this stuff on the DMs Guild, maybe I will look into that. My group is now with Ireena on their way to Vallaki session ended just outside of Tser Campso I'm going Hookup A Player Advice And Consent Drawings Of Dragons wait until she's somewhere safe r. It wouldn't make sense for him to approach them in the wild and not just snatch continue reading one of the main plot devices in the story.
But aside from antagonizing them with a few summoned beasts, what do you think the conversation looks like?
Maybe Strahd just plain tries to convince Ireena to come with him. He makes an impassioned plea, and he becomes enraged when she rejects him.
He might try to charm her. He might try to get the group to convince her and if they don't, he swears revenge. Maybe he won't want to attack the heroes in front of Ireena because it will just make her hate him more. Maybe part of her likes him and is drawn to him you could play up the "abusive boyfriend" subtext. I think there's a couple of things I need to add to this guide: Hey Sean, did you ever hear anything on the chance of getting a map with room numbers?
If I can prove that I bought the map would you reconsider providing the photoshop layers with the room numbers? I asked mockman on twitter the other day and he told me he didn't think wizards legal would allow it.
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Maybe some day they'll let him go back and do it. Thanks for check, Sean. I guess I'll just have to dive in and do the same thing: Thanks for the response. This book is something else, and I was really confused and couldn't figure out where to really start. This is a really great guide. A question about CoS: I've read through CoS a couple of time and havent found the moment when Hookup A Player Advice And Consent Drawings Of Dragons get the exposition about the fact they aren't in Kansas anymore.
Is it supposed to be in the Tavern learn more here the village?
Is there a "Welcome to Ravenloft" sign I missed somewhere? Check out my "How to Run Curse of Strahd" article too, as it gives a general idea of how to put things together and I tried to gear it to newer DMs, of which there seem to be a lot of lately which is awesome.